04
paper-sources
Sources & Declaration of Authorship
//Sources
[01]
Dalgleish, T., Navrady, L., Bird, E., Hill, E., Dunn, B. D., & Golden, A.-
M. (2013). Method-of-Loci as a Mnemonic Device to Facilitate Ac-
cess to Self-Affirming Personal Memories for Individuals With De-
pression. Clinical Psychological Science, 1(2), 156–162. https://doi.
org/10.1177/2167702612468111
[02]
Bower, G. H. (1970). Analysis of a Mnemonic Device: Modern psychology
uncovers the powerful components of an ancient system for improving
memory. American Scientist, 58(5), 496–510. http://www.jstor.org/sta-
ble/27829239
[03]
Qureshi, A., Rizvi, F., Syed, A., Shahid, A., & Manzoor, H. (2014). The
method of loci as a mnemonic device to facilitate learning in endocrinol-
ogy leads to improvement in student performance as measured by as-
sessments. Advances in physiology education, 38(2), 140–144. https://
doi.org/10.1152/advan.00092.2013
[04]
Conway, M. A., & Pleydell-Pearce, C. W. (2000). The construction of au-
tobiographical memories in the self-memory system. Psychological re-
view, 107(2), 261–288. https://doi.org/10.1037/0033-295x.107.2.261
[05]
Williams, J. M. G., Barnhofer, T., Crane, C., Herman, D., Raes, F., Wat-
kins, E., & Dalgleish, T. (2007). Autobiographical memory specificity and
emotional disorder.Psychological Bulletin, 133(1), 122–148. https://
doi.org/10.1037/0033-2909.133.1.122
[06]
Erber, R. and Erber, M.W. (1994), Beyond mood and social judgment:
Mood incongruent recall and mood regulation. Eur. J. Soc. Psychol., 24:
79-88. https://doi.org/10.1002/ejsp.2420240106
[07]
Werner-Seidler, A., & Dalgleish, T. (2016). The Method-of-Loci im-
proves longer-term retention of self-affirming memories and fa-
cilitates access to mood-repairing memories in recurrent depres-
sion. Clinical Psychological Science, 4(6), 1065–1072. https://doi.
org/10.1177/2167702615626693
[08]
F. Yang, J. Qian, J. Novotny, D. Badre, C. D. Jackson and D. H. Laidlaw,
“A Virtual Reality Memory Palace Variant Aids Knowledge Retrieval from
Scholarly Articles,” in IEEE Transactions on Visualization and Computer
Graphics, vol. 27, no. 12, pp. 4359-4373, 1 Dec. 2021, doi: 10.1109/
TVCG.2020.3009003.
[09]
Librarium Incorporated. (2023, June 13). Librarium VR.
[10]
Moll, B., Sykes, E. Optimized virtual reality-based Method of Loci memo-
rization techniques through increased immersion and effective memory
palace designs: a feasibility study. Virtual Reality 27, 941–966 (2023).
https://doi.org/10.1007/s10055-022-00700-z
[11]
Vindenes, J. A Virtual Mind Palace: Adapting the Method of Loci to Virtual
Reality. (2017). http://hdl.handle.net/1956/15994
[12]
Vindenes, J. (2020, May 16). Virtual Reality Memory Palaces. Matrise.
https://www.matrise.no/2020/06/virtual-reality-memory-palaces/
[13]
C. Botella, R.M. Baños, C. Perpiñá, H. Villa, M. Alcañiz, A. Rey, Virtual
reality treatment of claustrophobia: a case report, Behaviour Research
and Therapy, Volume 36, Issue 2, 1998, Pages 239-246, https://doi.
org/10.1016/S0005-7967(97)10006-7.
[14]
Rothbaum, B.O., Hodges, L., Alarcon, R., Ready, D., Shahar, F., Graap, K.,
Pair, J., Hebert, P., Gotz, D., Wills, B. and Baltzell, D. (1999), Virtual real-
ity exposure therapy for PTSD Vietnam veterans: A case study. J. Traum.
Stress, 12: 263-271. https://doi.org/10.1023/A:1024772308758
[15]
Horigome, T., Kurokawa, S., Sawada, K., Kudo, S., Shiga, K., Mimura, M.,
& Kishimoto, T. (2020). Virtual reality exposure therapy for social anxiety
disorder: A systematic review and meta-analysis. Psychological Medi-
cine, 50(15), 2487-2497. doi:10.1017/S0033291720003785
[16]
Liminal. (2023, June 13). Oculus/Meta Quest.
https://www.oculus.com/experiences/go/1645146858877576/
[17]
TRIPP. (2023, June 13). Oculus/Meta Quest.
https://www.oculus.com/experiences/quest/2173576192720129/
[18]
Happy Place. (2023, June 13). Oculus/Meta Quest.
https://www.oculus.com/experiences/gear-vr/1064866736899927/
//Image Credits
[I01] Art Of Memory, Simonides of Ceos. (2024, Februrary 01)
https://artofmemory.com/blog/simonides-of-ceos/
[I02] Paper Mario Map of Rogueport "(2024, February 01), by DeviantArt User Shadowlifeman.
https://www.deviantart.com/shadowlifeman/art/Paper-Mario-Map-of-Rogueport-527816374
[I03] Conway, M. A., & Pleydell-Pearce, C. W. (2000). The construction of au-
tobiographical memories in the self-memory system. Psychological re-
view, 107(2), 261–288. https://doi.org/10.1037/0033-295x.107.2.261
[I04] Librarium VR (2024, February 01) Oculus/Meta Quest.
https://www.librarium-vr.com/#products
[I05,I06] Vindenes, J. (2020, May 16). Virtual Reality Memory Palaces. Matrise.
https://www.matrise.no/2020/06/virtual-reality-memory-palaces/
[I07,I08] TRIPP. (2024, February 01). Oculus/Meta Quest.
https://www.meta.com/de-de/experiences/2173576192720129/
[I09,I10] Liminal (2024, February 01). Oculus/Meta Quest.
https://www.altlabvr.com/liminal
[I11] Meshroom (2024, February 01). Open Source PC application.
https://alicevision.org/
[I12] “Polycam 3D Scanning App Review – LiDAR, Photo Mode, Room Mode” Max Funkner, November 25, 2021.
https://3dwithus.com/polycam-3d-scanning-app-review-lidar-vs-photo-mode
[I13] Quibli Shader (2024, February 01) Unity Asset Store.
https://assetstore.unity.com/packages/vfx/quibli-anime-shaders-and-tools-203178
Declaration of Authorship
Hereby I declare that the Thesis submitted is my own unaided work.
All direct or indirect sources used are acknowledged as references.




