paper-sources

04

Sources & Declaration of Authorship

//Sources

[01]

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M. (2013). Method-of-Loci as a Mnemonic Device to Facilitate Ac-

cess to Self-Affirming Personal Memories for Individuals With De-

pression. Clinical Psychological Science, 1(2), 156–162. https://doi.

org/10.1177/2167702612468111


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Bower, G. H. (1970). Analysis of a Mnemonic Device: Modern psychology

uncovers the powerful components of an ancient system for improving

memory. American Scientist, 58(5), 496–510. http://www.jstor.org/sta-

ble/27829239

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Qureshi, A., Rizvi, F., Syed, A., Shahid, A., & Manzoor, H. (2014). The

method of loci as a mnemonic device to facilitate learning in endocrinol-

ogy leads to improvement in student performance as measured by as-

sessments. Advances in physiology education, 38(2), 140–144. https://

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[04]

Conway, M. A., & Pleydell-Pearce, C. W. (2000). The construction of au-

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view, 107(2), 261–288. https://doi.org/10.1037/0033-295x.107.2.261

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emotional disorder.Psychological Bulletin, 133(1), 122–148. https://

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Mood incongruent recall and mood regulation. Eur. J. Soc. Psychol., 24:

79-88. https://doi.org/10.1002/ejsp.2420240106

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proves longer-term retention of self-affirming memories and fa-

cilitates access to mood-repairing memories in recurrent depres-

sion. Clinical Psychological Science, 4(6), 1065–1072. https://doi.

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[08]

F. Yang, J. Qian, J. Novotny, D. Badre, C. D. Jackson and D. H. Laidlaw,

“A Virtual Reality Memory Palace Variant Aids Knowledge Retrieval from

Scholarly Articles,” in IEEE Transactions on Visualization and Computer

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TVCG.2020.3009003.

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palace designs: a feasibility study. Virtual Reality 27, 941–966 (2023).

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Vindenes, J. A Virtual Mind Palace: Adapting the Method of Loci to Virtual

Reality. (2017). http://hdl.handle.net/1956/15994

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Vindenes, J. (2020, May 16). Virtual Reality Memory Palaces. Matrise.

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[14]

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[16]

Liminal. (2023, June 13). Oculus/Meta Quest.

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TRIPP. (2023, June 13). Oculus/Meta Quest.

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//Image Credits

[I01] Art Of Memory, Simonides of Ceos. (2024, Februrary 01)
https://artofmemory.com/blog/simonides-of-ceos/

[I02] Paper Mario Map of Rogueport "(2024, February 01), by DeviantArt User Shadowlifeman.
https://www.deviantart.com/shadowlifeman/art/Paper-Mario-Map-of-Rogueport-527816374

[I03] Conway, M. A., & Pleydell-Pearce, C. W. (2000). The construction of au-

tobiographical memories in the self-memory system. Psychological re-

view, 107(2), 261–288. https://doi.org/10.1037/0033-295x.107.2.261

[I04] Librarium VR (2024, February 01) Oculus/Meta Quest.
https://www.librarium-vr.com/#products

[I05,I06] Vindenes, J. (2020, May 16). Virtual Reality Memory Palaces. Matrise.

https://www.matrise.no/2020/06/virtual-reality-memory-palaces/

[I07,I08] TRIPP. (2024, February 01). Oculus/Meta Quest.
https://www.meta.com/de-de/experiences/2173576192720129/

[I09,I10] Liminal (2024, February 01). Oculus/Meta Quest.

https://www.altlabvr.com/liminal

[I11] Meshroom (2024, February 01). Open Source PC application.
https://alicevision.org/

[I12] “Polycam 3D Scanning App Review – LiDAR, Photo Mode, Room Mode” Max Funkner, November 25, 2021.
https://3dwithus.com/polycam-3d-scanning-app-review-lidar-vs-photo-mode

[I13] Quibli Shader (2024, February 01) Unity Asset Store.
https://assetstore.unity.com/packages/vfx/quibli-anime-shaders-and-tools-203178

Declaration of Authorship

Hereby I declare that the Thesis submitted is my own unaided work.

All direct or indirect sources used are acknowledged as references.

_______________________________________________________________________________________

Königswinter, 01.02.2024, Julian Spath